![]() ![]() That skinny town both are to the right of it. One is under the town that part of it is in the red and the other one is beside the town south east of that one on the dead end road to the right of it. If you watch the video that Jon Dillinger posted above. Thanks! Does anyone know the trader locations for this seed? I will try checking those coordinates and see if I actually find something.We started playing on InsaneHCA14 and it seems to be just what we were looking for. I went through it and apparently they exist You can then use that location and the in-game map to see where they are. If you find any, these will show the map coordinates of the trader in an x.y,z format. Open the file prefabs.xml in notepad or other text editor and search for trader. Find your world in your save folder/GeneratedWorlds/worldname. İlk olarak seven tarafından gönderildi:First thing I'd do is check to see if there are any traders on your map at all. Personally I'd suggest simply staying away from the random maps for now as they seem to have a fair list of problems to them. Hence why your trader quest can't find any of them to send you towards.Īs for known issue? This is the first time I've seen mention of this exact thing happening so I really can't say. It's sounding like the game, somehow, didn't spawn any traders into your world. So here's my guess at what happened based on my above understanding of how the random maps can turn out. Ok, this is a bit of a stab in the dark but from what I understand of how random maps work (and sometimes, don't work) is the number of traders can also get randomised that of the five standard traders it's possible to find more than that number resulting in doubles of some, or you can end up with less than that standard number. Is there a known issue with small maps? I believe its a 4k one which I believe is the smallest option for a map. İlk olarak Zatchel tarafından gönderildi:I am playing in a small randomly generated map, the maps is new, I generated it on the same version of A19 I am currently playing (which is the current one) and I also am using a new character I also generated recently. But typically things you built in the map are toast whenever you restart on a new map.so that kinda sucks if you need to restart. You can mostly carry a lot of important character progress/XP/Skills/days-played over as well as important blocks/items by temporarily cheating them all in and then turning cheats back off.which doesn't mess with achievements (which is nice). You can also avoid it by making sure you generate a new map (or use Nav/Pregen1/2/3) but deleting the old maps is safer because it avoids the potential of it happening again in the future if you forget. The best way to avoid this (assuming you aren't also trying to keep and replay a very old save from a previous major alpha version) is to delete old maps.this is an option in the game's Launcher if you don't want to delete the files manually. If it turns out there's no trader at the quest location, then you'll need to start a fresh map, sadly. Your NoHorde settings isn't the cause of any problems.so no worries there.Ĭan you confirm/deny if the starting quests successfully lead to a trader or a blank spot of the map? If that's not working, it's probably because you used a RandomWorldGeneration Map that was created on a previous Alpha/version which can result in a no-trader glitch. The starting quest should lead you to the first/nearest Forest Biome trader.
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